All the best Outline Sketch 40+ collected on this page. Feel free to explore, study and enjoy paintings with PaintingValley.com. Drawing techniques. Automatic drawing – Blind contour drawing – this action is performed were the artist looks at the object and does not look at the canvas or sketch pad; Contour drawing – Chiaroscuro – using strong contrasts between light and dark to achieve a sense of volume in modeling three-dimensional objects such as the human body. Download 469,018 Outline Sketch Stock Illustrations, Vectors & Clipart for FREE or amazingly low rates! New users enjoy 60% OFF. 155,680,470 stock photos online.
In SketchUp, the Outliner enables you to view a model's objects (groups, components, and section planes) as a hierarchical tree. With the Outliner, you can:
- Navigate large models.
- Name objects and section planes.
- Find a component instance or section plane.
- Restructure the model hierarchy.
- Control Visibility of Objects.
To open the Outliner, as shown in the following figure, select Window > Outliner from the menu bar. Your model's name appears at the top of the hierarchy. In this example, the model is named Two story house and within the House group, it contains three objects named First floor,Second floor, and Roof. (The Roof object is hidden.) You also see a section plane called Plan view, although the section plane isn't visible and the section cut isn't active.
When an object contains nested elements, the Outliner's navigation tree displays a triangle arrow next to the object's name.
You can explore the hierarchy of your model in the following ways:
- To see what's nested in a object, click the triangle next to its name the right-pointing triangle turns downward. After you display nested elements, you can then click the downward triangle to close that branch of the hierarchy.
- To see all the objects, and section planes in a model's hierarchy, click the Details arrow () and select Expand All from the menu.
- To close the hierarchy, click the Details arrow and select Collapse All.
In the sections that follow, you find details about naming and finding objects and section planes and changing the structure of your model's hierarchy.
Table of Contents
Renaming an object or section plane
After you create an object or section plane, the Outliner enables you to give that entity a meaningful name.
Rename a group
To name (or rename) a group in the Outliner, follow these steps:
- Context-click (or triple click) the group name in the Outliner and select Rename from the menu that appears.
- Type a name.
- Press Enter (Microsoft Windows ) or
- Return (Mac OS X) to save the name.
Rename a component
Compared to renaming groups, renaming components is a bit more complicated. You can rename the component definition or an instance of that component's definition. ( Adding Premade Components and Dynamic Components explains the difference between a component definition and a component instance.)
By default, every component instance has the same name as its definition, and in the Outliner, all components are enclosed in angle brackets. If you have several component instances with the same name, you may have a hard time finding the instance you need. Say you have four instances of the same chair component, and each instance illustrates a different color option. To locate each color option quickly and easily in the Outliner, you might add the color name to each component instance. To rename a component instance, follow the same steps you use to rename a group.
When you rename the component definition, you change the name of every component instance in your model. To rename a component definition, follow these steps:
- In the Outliner, context-click the component name and select Entity Info from the menu that appears.
- In the Definition text box, select the component definition name and type a new one, as shown in the following figure. When you're done, you can close the Entity Info box. Back in the Outliner, your component instances all show the new definition name.
Rename a section plane
The Outliner enables you to rename both the section plane and its symbol. To rename a section plane via the Outliner, context-click the section plane and select Rename Section Plane or Rename Symbol. Then type your desired name for the plane or symbol and press Enter.
For details about section planes, see Slicing a Model to Peer Inside.
Finding an object or section plane
When you need to find a specific object or section plane in your model, here's how the Outliner can help:
- Select: When you select an object or section plane in your model, it becomes highlighted in the Outliner, too. Conversely, select an object or section plane in the Outliner, and you select that object or section plane in your model. Selecting a non visible Object in the Outliner will display a hatched Object in your model.
- Sort: To sort all the model entities in the Outliner by name, click the Outliner's Details arrow () and select Sort By Name. If this menu item is selected, choosing it deselects the Sort By Name option. When Sort By Name is deselected, components are sorted by creation or insertion.
- Filter: At the top of the Outliner, type a term to filter what entities appear in the Outliner. In the following figure, you see the Outliner is filtered to show only entities that contain the word Floor.
Identifying the status of an object
The Outliner uses icons and text to identify an object or section plane, as well as its status (open, locked, or hidden). The following table shows how the icon and text change as the object's status changes.Tip:
- Open means an Object can be edited.
- Locked means the Object can NOT be edited, as explained in Grouping Geometry.
- Hidden means the Object isn’t visible, as explained in Softening, Smoothing, and Hiding Geometry.
Restructuring a model's hierarchy
If a model's object hierarchy needs to be adjusted, you can click and drag an item to a new position in the Outliner.
For example, say you want the sofa to be tucked inside the First floor group, so that the hierarchy reflects where the sofa is located. Simply drag the sofa component to the desired position, as shown in the figure.
Controlling visibility with the Outliner
As mentioned in the table earlier in this article, any item that's grayed out in the Outliner is hidden. Indeed, the Outliner can be a helpful way to hide or show elements in your model as you work on it.
To hide an object or section plane in the Outliner, simply toggle the eyeball icon off or context-click it and select Hide from the menu that appears. Everything your element contains becomes hidden. For example, to hide everything in the second floor and see only the first floor, all you have to do is hide the Second floor group and Roof group, as shown in the figure.
To see the hidden object or section plane again, toggle the eyeball icon on or context-click and select Unhide.
You can actually edit geometry in your SketchUp model even if it’s hidden within the Outliner. Just select the Object from the Outliner list and it will be visible in the model window in the hidden wireframe mode. Double clicking that object (either in the model window or Outliner) will allow you to enter the context and make edits as you would a normal, visible piece of geometry.
When you’re done, you just switch to the Select tool and click outside of the object to finish. It will disappear with your edits applied.
The following outline is provided as an overview of and typical guide to drawing and drawings:
Davis (All-Story Weekly), Harry E. Maule (Short Stories) Donald Kennicott (Blue Book), Joseph T. Preeminent pulp magazine editors included Arthur Sullivant Hoffman (Adventure), Robert H. One advantage pulps provided to authors was that they paid upon acceptance for material instead of on publication; since a story might be accepted months or even years before publication, to a working writer this was a crucial difference in cash flow.Some pulp editors became known for cultivating good fiction and interesting features in their magazines. Go otto go pdf free download free.
- Drawing – activity of making marks on a surface so as to create some images, form or shape.
- A drawing – product of that activity.
What types of things are drawing and drawings?
- Drawing is a type of:
- Activity – something someone does
- Art – an art, one of the arts, is a creative endeavor or discipline.
- Visual art –
- Avocation –
- Vocation –
- A drawing is a type of:
- Art –
- Work of art –
- Illustration dash;
- Work of art –
- Art –
Types of drawing and drawings
- Anime –
- Comics –
- Cartoons –
- Manga –
Non - story telling
- Academy figure –
- Caricature – pictorial representation of someone in which distinguishing features are exaggerated for comic effect.
- Fashion illustration –
- Figure drawing –
- Gesture drawing –
- Line art – images that consist of distinct straight and curved lines placed against a (usually plain) background, without gradations in shade (darkness) or hue (color).
- Portrait –
- Scratchboard –
- Silhouette –
- Silverpoint –
- Sketch –
- Courtroom sketch –
- Croquis –
- Doodle –
- Multi-Sketch –
- Study –
- Scribble –
- Stick figure –
- Technical drawing/technical illustration –
- Architectural drawing –
- Electrical drawing –
- Engineering drawing –
- Plumbing drawing –
- Structural drawing –
- Scientific illustration (in natural sciences, also referred to biologic, zoologic, or botanical illustration)
- Mechanical systems drawing–
- Working drawing–
- Archaeological illustration–
- Automatic drawing –
- Blind contour drawing – this action is performed were the artist looks at the object and does not look at the canvas or sketch pad
- Contour drawing –
- Chiaroscuro – using strong contrasts between light and dark to achieve a sense of volume in modeling three-dimensional objects such as the human body.
- Gesture Drawing - loose drawing or sketching with the wrists moving, to create a sense of naturalism of the line or shape, as opposed to geometric or mechanical drawing
- Grisaille –
- Hatching – consists of hatching, contour hatching, and double contour hatching
- Masking –
- Mass drawing –
- Screentone –————″″
- Scribble –
- Stippling – using tiny dots that become closer to create darker values, and gradually further away to create lighter values
- Trois crayons – using three colors, typically black, white and sanguine chalks
- Drybrush –
Types of draughtsman
Draughtsman or draftsman –
- Cartoonist –
- Drafter –
Drawing media and equipment
Outline Sketch Of Flower
A medium (plural: media) is a material used by an artist to create a work.
Common drawing types
- Pastel –
- Oil pastel –
- Charcoal –
- Colored pencil –
- Conté –
- Crayon –
- Graphite – can be pencils which are small or large sticks similar to charcoal
- Marker –
- Pen and Ink –
- India ink –
- Technical pen –
- Sanguine –
Common bases for drawing
- Canvas –
- Paper – most common base for drawing.
- Sketchbook –
- Tracing paper –
- Plaster –
- Metal –
- Walls – typically for murals.
- Wood –
Outline Sketch Photo App
Other drawing equipment
- Compass –
- Eraser –
- Kneaded eraser –
- Drawing board –
- Fixative –
- French curve –
- Protractor –
- Ruler –
- Rolling ruler –
- Stencil –
- Stump –
Principles and elements of drawing
- Composition –
- Elements of art – group of aspects of a work of art used in teaching and analysis, in combination with the principles of art. They are texture, form, line, color, value, and shape.
- Perspective – the principle of creating the illusion of 3-dimensionality on a 2-dimensional source such as paper. This is achieved by using one or more vanishing points (Line perspective), or making the atmosphere greyer, blurrier and smaller as it goes further back (Atmospheric perspective).
- Principles of art – set of guidelines of art to be considered concerning the impact of a piece of artwork, in combination with the elements of art. They are movement, unity,harmony, variety, balance, emphasis, contrast, proportion, and pattern.
- Atelier –
- Art school –
- Life class – Observational drawing from a real life model, usually a nude model.
- Magnet Art school programs -
- Payout Jerwood Drawing Prize –
History of drawing
- Lineography –
- Plumbago drawing –
Some notable draftsmen and drawings
Outline Sketch Of Hat
- Leonardo da Vinci (1452–1519) – Focus' on human anatomy and life forms.
- Vitruvian Man (c. 1487) –
- Albrecht Dürer (1471–1528) –
- Betende Hände ('Praying Hands', c. 1508) –
- Michelangelo (1475–1564) –
- Epifania –
- Hans Holbein the Younger (c. 1498 - 1543) –
- Peter Paul Rubens (1577–1640) –
- Isabella Brant (c. 1621) –
- Jean de Beaugrand (1584–1640) –
- Aubrey Beardsley –
- Jacques-Louis David –
- Pierre-Paul Prud'hon –
- Edgar Degas –
- Théodore Géricault –
- Francisco Goya –
- Jean Ingres –
- Odilon Redon –
- Henri de Toulouse-Lautrec –
- Honoré Daumier –
- Vincent van Gogh –
- Käthe Kollwitz –
- Max Beckmann –
- Jean Dubuffet –
- Egon Schiele –
- Arshile Gorky –
- Paul Klee –
- Oscar Kokoschka –
- Alphonse Mucha –
- Gustave Doré (1832–1883 – )
- Edward Linley Sambourne (1844–1910) –
- The Rhodes Colossus (1892) –
- M. C. Escher (1898–1972) –
- Metamorphosis I (1937) –
- Metamorphosis II (1940) –
- Reptiles (1943) –
- Drawing Hands (1948) –
- Relativity (1953) –
- Ascending and Descending (1960) –
- Waterfall (1961) –
- Metamorphosis III (1968) –
- André Masson (1896–1987) –
- Jules Pascin (1885–1930) –
- Pablo Picasso (1881–1973) –
- Don Quixote (1955) –
- Jorge Melício (1957- ) –
- Erotic Feelings (series) –
- Drawings by Douglas Hamilton –
- ^'Definition from Sanford'. Archived from the original on 2008-08-20. Retrieved 2010-11-17.
- ^'Principles of Art' Utah Education Network