Sims 4 Resource Cfg

 
  1. Sims 4 Resource Cfg File Download
  2. Sims 4 Resource.cfg 2020
  3. Sims 4 Resource.cfg 2020
  4. Sims 4 Resource.cfg Folder

If you haven’t, The Sims 4 folder that we’re looking for won’t exist. You’ll need to find the folder for The Sims 4 Mods. EA has made this particularly easy, as it can be found at the. The Sims 4 Resource.cfg the mods work just fine! If you want to put a mods, don't forget to download the latest resource.cfg first because the original resource.cfg in the folder mods won't work with the downloadable mods so you have to REPLACE it. I will be going through The Sims 4 — How to Install & Use More Columns in CAS Mod v1.5 2017 (Tutorial Tuesday)#Tutorial #TheSims4 The Sims 4 — How to Install. Part 1: Tackling the mods folder. Before beginning the tidying up process, copy and paste your entire Sims 4 folder somewhere safe. My suggestion is a thumb drive dedicated strictly for Sims. Get the largest you can afford. A quick search of Amazon shows that a 128gig flash drive can be purchased for under $35 USD.

Instruction to install custom contents in TS3
  • Resource.cfg



WARNING!!
The following article refers to the Resource.cfg file needed after patch 1.12/2.7/3.2 to enable the game to load custom contents in .package format directly from the your My Documents/Electronic Arts/The Sims 3 folder. The old method to insert custom content in .package format is at the bottom of the page, click the spoiler to read it.


What is Resource.cfg

If you go to The Sims 3's installation folder (usually in Programs/Electronic Arts/The Sims 3), you will find several files with this name.

The Resource.cfg file we are referring to for the installation of .package files, is an additional file you have to download and cannot be found in the game. After you get it, it must be placed in the Mods folder (My Documents/Electronic Arts/The Sims 3/Mods). It doesn't overwrite anything, but allows the game to read .package files from the newly created Mods folder.

How to install Resource.cfg

Download the file here:

  1. Extract the .rar file, for example on your desktop.
  2. Open Browse directories
  3. Go to the drive and folder where you've your saves (usually is My Documents/Electronic Arts/The Sims 3). On MAC is pretty similar.
  4. Create a new folder and call it Mods.
  5. Keep Resource.cfg from your desktop and insert it on this new folder (My Documents/Electronic Arts/The Sims 3/Mods)

Note for MAC

Resource.cfg file is the same and both the folder where insert it is the same.

Edit Resource.cfg

The structure of Resource.cfg file allows you to create up to 5 levels of subdirectories into the Mods folder. What does it mean? Let's see an example:

Note: you can add some folders at each level, such as:

Mods/Hack
Mods/Hair
Mods/Hair/Peggy
Mods/Hair/Rose
Mods/Hair/MTS

and so on.

If you add more subfolders, the game doesn't load them. If want to add more subfolders, you'll need to edit Resource.cfg. Consider that 5 levels are a good compromise. More levels could overload your game and increase the loading time.

If you want, you can edit this file. To do so, select Resource.cfg, right click and choose Open.

Select Notepad (more details with screen about open file here but only in italian sorry).

You should see something like:

Priority 500

PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package

PackedFile */*/*/*/*/*.package

You can add some rows and increase the number of /* in order to increase the number of subfolders to load.

For example:

Priority 500

PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package
PackedFile */*/*/*/*/*.package
PackedFile */*/*/*/*/*/*.package
PackedFile */*/*/*/*/*/*/*.package
PackedFile */*/*/*/*/*/*/*/*.package

PackedFile */*/*/*/*/*/*/*/*/*.package

If you edit as above the game will load up to 10 subfolders.

Credit

The first method was created by Delphy, Inge, Echo and some other, this is an edited version tested from our staff.


Pre-Patch method for install .package custom contents and Resource.cfg under Programs directory

What is Resource.cfg

Go to The Sims 3 installation folder usually on Programs in the drive where you installed the game (Programs/Electronic Arts/The Sims 3). Here in subfolders you can find some files with this name.

Here we refer to custom content installation of .package files, and the Resource.cfg we are talking about is a file to add in the main folder of The Sims 3 in programs Programs/Electronic Arts/The Sims 3. It doesn't overwrite anything, but set the game to read .packages filse from a new folder, called Mods (you should create it into Programs/Electronic Arts/The Sims 3).

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How to install Resource.cfg

Download the file here:

  1. Extract the .rar file, for example on your desktop.
  2. Open Browse directories
  3. Go to the drive and folder where you've installed the game. WHERE IS INSTALLED not in the saves folder on Documents. Usually it should be on Programs/Electronic Arts/The Sims 3 of the hard drive where you've installed the game (default is C:). On MAC is pretty similar.
  4. Keep Resource.cfg from your desktop and insert it on Programs/Electronic Arts/The Sims 3

Note for MAC

Resource.cfg file is the same and both the folder where insert it is the same. The path to find the right folder should be something like thisThe Sims 3.app > Contents > Resources > transgaming > c_drive > Program Files > Electronic Arts > The Sims 3.

Note for World Adventure

This file is compatible with World Adventure. You don't need to move this file into Programs/Electronic Arts/The Sims 3 World Adventure folder, the game read it even if placed into Programs/Electronic Arts/The Sims 3. Btw, if you have problems and the game doesn't load your custom contents, try to move it together with Mods folder to Programs/Electronic Arts/The Sims 3 World Adventure.

Edit Resource.cfg

The structure of Resource.cfg file allow you to create up to 5 levels of subdirectories into the Mods folder. How does it mean? Let's see at this example:

Mods/Packages/Folder1/Folder2/Folder3/Folder4/Folder5

Note: you can add some folders at each level, such as:

Packages/Mods

Packages/Hair
Packages/Hair/Peggy
Packages/Hair/Rose
Packages/Hair/MTS

and so on.

If you add more subfolders the game doesn't load them. If you would like to add more subfolders, you need to edit Resource.cfg. Consider that 5 levels are a good compromise. More levels could overload your games and increase the loading time.

If you want, you can edit this file. To do so, select Resource.cfg, right click and choose Open.

Select Notepad (more details with screen about open file here but only in italian sorry).

You should see something like:

Priority 500

PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package

PackedFile Mods/Packages/*/*/*/*/*/*.package

You can add some rows and increase the number of /* in order to increase the number of subfolders to load.

For example:

Priority 500

PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*/*/*/*.package

PackedFile Mods/Packages/*/*/*/*/*/*/*/*/*/*.package

If you edit as above the game will load up to 10 subfolders.

Credit

Thanks to Delphy, Inge, Echo and some other to discover this.

Estratto da 'http://www.simpedia.sims2cri.com/index.php?title=Resource.cfg_eng&oldid=1790'
< Game Help:Installing Sims 3 Package Files
Sims 3 Game Help Categories:

Custom Content Installation Gameplay Guides Technical & Graphics Issues Miscellaneous Issues

MTS Help Q&A Forums
  • 1Installing Sims 3 Package Files: Not Working!
    • 1.1Step 1: Double Check!
    • 1.3Step 3: Collect Info for Help

If you have tried the instructions to install Sims 3 package files and the suggested test file (Rick's no intro mod) is not working in your game..


Step 1: Double Check!

If you actually follow the steps correctly from start to finish, your custom content WILL work! If it doesn't work, you did something wrong!

Go through the Installing Sims 3 Package Files FAQ again. Double check the following:


Updated?

Is your game updated to the 1.12 patch or later? Verify your game version in the Launcher and update/patch your game if it's not patched!


In Documents - NOT Program Files?

Sims

Are you sure you're putting things in the right place? It goes under My Documents - nothing should be under Program Files!


Folder Names Correct?

Double-check the folder names:

  • Under My DocumentsElectronic ArtsThe Sims 3 you should have a folder called 'Mods' - big M, little s.
  • Inside that Mods folder (My DocumentsElectronic ArtsThe Sims 3 you should have a folder called 'Packages' - big P, little s.


Resource.cfg Name & Location?

Double-check the Resource.cfg file. It should be inside your My DocumentsElectronic ArtsThe Sims 3Mods folder (alongside the Packages folder) and is called Resource.cfg - big R, little e, not 'Resources' but 'Resource' and it should say .cfg on the end. Make sure you have file extensions showing so you see stuff like .cfg, .package, .rar, and so forth - if you see Resource.cfg on that file but you don't see .whatever on other files, it's probably actually called Resource.cfg.txt - make sure you turn on showing file extension (Identifying File Types section).

Right-click on Resource.cfg and check Properties. Is the file name Resource.cfg or Resource.cfg.txt or something else? It should just be Resource.cfg

Sims 4 Resource Cfg File Download


Resource.cfg Contents?

Double-double check the Resource.cfg file. It's probably easiest to just delete the one you have and replace it with this one: http://skuld.modthesims.info/Resource.cfg - if the contents of your Resource.cfg are wrong then even if it's named right, it won't work! Both the name and contents of the link just given are correct.


Test File?

Make sure you are using the suggested test file, Rick's No Intro Mod and that you have unzipped it into My DocumentsElectronic ArtsThe Sims 3ModsPackages. It should be the only file in that folder, and once unzipped, it should be called 'nointro.package'


Step 2: Delete Cache Files

It can be helpful to delete your cache files, so the game regenerates fresh ones, whenever you've added or removed custom content:


Step 3: Collect Info for Help

If you have verified the above points in Step 1 and deleted your cache files in Step 2, then the nointro mod (and thus any other .package format content) should be working. But if it's not, maybe you've missed something. In that case, it may be helpful to get another set of eyes looking at your custom content setup to figure out where you've gone wrong.

For this, you will need to post a new thread of your own in the Sims 3 Help Forums on MTS. Note that there is a separate subforum if you are on a Mac.

You MUST include ALL of the following info in your post:


Game Version(s)

  • If you're using Windows:Find your game version (Windows)
  • If you're using a Mac:Find your game version (Mac)

Copy and paste the indicated line from the skuversion.txt or info.plist from the following locations, for whichever games you have (adapt as appropriate for OSX):

C:Program FilesElectronic ArtsThe Sims 3GameBin


If you are on a 64-bit operating system, then it'll be in 'Program Files (x86)' rather than just plain Program Files.

Sims 4 Resource.cfg 2020


You can fill in this little form with your game versions:

The Sims 3: GameVersion =

Just copy-paste the form above into the text of your new post and fill in each line. For any you don't have installed, just put 'not installed' so we know you don't have it.

Resource.cfg

Open your DocumentsElectronic ArtsThe Sims 3ModsResource.cfg file in Notepad and copy-paste its contents alongside the form with your game version(s) into the text of your new post.


Screenshots

Take a screenshot of the following locations:

  • DocumentsElectronic ArtsThe Sims 3
  • DocumentsElectronic ArtsThe Sims 3Mods
  • DocumentsElectronic ArtsThe Sims 3ModsPackages

Make sure you set your folder view to Details mode and expand out the Name and Type columns so they're fully readable.

On your new post in Help, click 'Go Advanced' and use Manage Attachments to attach your images to your post. If it says the images are too big, just upload them to MYP and copy-paste the links into the text of your post.

If you don't know how to take screenshots, see: Game Help:Screenshots


Step 4: Post Help Thread!

If you have collected ALL of the above information:

  • Your versions for all packs installed and the base game
  • The contents of your Resource.cfg
  • Screenshots of the three folders under Documents

.. then you are ready to post a new thread in the Sims 3 Help Forums. Our Help staff can look at the information given and figure out what you might be doing wrong that's keeping your custom content from working.

Sims 4 Resource.cfg 2020

If you are stuck on collecting any of the needed information, you can leave it out but please let us know exactly what you are stuck on and don't understand, and we can explain further so you can provide the needed information. Remember, we don't have a crystal ball, or access to your computer - providing the necessary information means we can help you solve your issues!


Sims 4 Resource Cfg
Sims 3 Game Help Categories:

Custom Content Installation Gameplay Guides Technical & Graphics Issues Miscellaneous Issues

MTS Help Q&A Forums

Sims 4 Resource.cfg Folder

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